Author: Clayton Burke

  • Re-Render Bender—Mario to Metroidvania
  • Fresh Painted Pixels: Graphic Recycling, Good and Bad
  • WTFighter: Powerful Franchises, Terrible Games
  • Street Fighter II: Cocaine Alpha-Turbo XXX

    Street Fighter II: Cocaine Alpha-Turbo XXX

    Welcome back to our in-depth look at the evolution and development of graphics and the role graphic art has played in digital media over the past several decades. Today we’ll examine the many, many iterations of the classic game, Street Fighter II, and what they are all about.

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  • Honorable Mentions: Holding Up Like Atlas
  • The Steady Lens: Dos and Don’ts of the Held Frame
  • Slayers and Horrors of HD Remastering

    Slayers and Horrors of HD Remastering

    Welcome back to our in-depth look at the evolution and development of graphics in digital media. Today we’ll be examining the television effects of the late ’90s, as exemplified by the series Buffy: The Vampire Slayer, and Angel, its later spin off series. We’re also going to touch on the absolute mishandling of the remaster…

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  • 8-Bit Pizza, No Anchovies

    8-Bit Pizza, No Anchovies

    Welcome back to our in-depth look at the evolution and development of graphics in media over time. Today we’ll be examining the motivations and consequences of down-scaling of arcade classics for home console ports, specifically regarding the Teenage Mutant Ninja Turtles franchise.

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  • Arwings and Ocarinas

    Arwings and Ocarinas

    Welcome back to our in-depth look at the development and evolution of graphics and gameplay in digital media. Today we’re examining the triumphs and tumbles of first wave next gen consoles like the Nintendo 64.

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  • No Space For Old Pilots – Making the Most of Your Effects Budget