Fandom: Arcadia

Some have called these lands the Oasys. Some the Matrix. Others the ‘grid. Where players gather and the sprites live and die, this is where it’s written.

  • Arwings and Ocarinas

    Arwings and Ocarinas

    Welcome back to our in-depth look at the development and evolution of graphics and gameplay in digital media. Today we’re examining the triumphs and tumbles of first wave next gen consoles like the Nintendo 64.

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  • All Around Me Are Such Chibi Faces

    All Around Me Are Such Chibi Faces

    Welcome back to our in-depth look at the evolution and development of graphics in media. Today we’ll be examining the graphical “upgrades” in the remakes of Final Fantasy III, IV, and V, and the remastering of VIII and XII.

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  • The Evolution of MMOs
  • ‘Right-Click the Spawn Point!’ (RTS Gaming)
  • ‘Conspiracies, CyberPunk and Syndicates, Oh My!’
  • From ‘Shoryuken’ To ‘Finish Him!’
  • Lock and Load—FPS Gaming

    Lock and Load—FPS Gaming

    There’s a certain satisfaction one can take from shooting through hordes of demons, Nazis, zombies, or even zombie Nazis. Whatever the foe, First Person Shooters have been a large part of gaming history in both game play and art design, inspiring many gamers and designers for years to come.

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  • Click-Click, Bang-Bang!

    Click-Click, Bang-Bang!

    Welcome back to our in-depth look at the graphic design and evolution of games! Today we’ll be examining the modern action-adventure title, where the player takes control of the hero, whom is always a force to be reckoned with.

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  • Bandicoots and Bad Fur

    Bandicoots and Bad Fur

    Welcome back to our in-depth look at the graphic design and evolution of games. Today we’ll be examining the scope and spread of the first iterations of 3-D platforming/adventure games.

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  • Just Really Poking the Goblin (JRPGs)